Round table

1/10/2010

Waseda University Toyama Campus (Tokyo)

Art & Technology in Croatia_Slovenia_Japan

The curators who organized the exhibition "Device_art 3.009-3.010" and the artists who took part in the exhibition in Zagreb will discuss the relationship between art, technology and culture, regarding their own art practice and experience in each cultural context.

Participants:

Hiroo Iwata is a professor of the University of Tsukuba, where he leads research projects on virtual reality and Device Art. His research interests include haptic interfaces, locomotion interfaces and spatially immersive displays. He is a project leader of the Core Research for Evolutional Science and Technology (CREST) of the Japan Science and Technology Agency, its formal title being “Expressive Science and Technology for Device Art.”

Machiko Kusahara is Professor at the School of Culture, Media and Society, Waseda University, Tokyo, and Visiting Scholar at the Art | Sci Center, UCLA, Los Angeles. Her research focuses on theinterplay between media culture, technology and society both in Japanese early visual media and contemporary media art.

Olga Majcen Linn & Sunčica Ostoić are independent curators from Zagreb interested in theposition of the body, technology and science in contemporary culture. They arethe founders of the curatorial NGO KONTEJNER | bureau of contemporary art praxis. One of the projects they are running is Device_art.

Sandra Sajovic is a curator based in Ljubljana. Since 1995 she has been working in Kapelica Gallery, a production and discursive platform for Contemporary Investigative Arts. Since 2007 she has been co-curating the program in the LJU Cosinus BRX Gallery at the European Commission, Brussels and presenting work through Praksa.

Novmichi Tosa is one of the founders of Maywa Denki, an art unit from Japan that produces various products: nonsense machines, original musical instruments, toys etc. Maywa Denki has exhibited widely and received numerous prizes, including the Grand Prix in Art Artists Audition II; Excellence Prize in Interactive/Digital Arts category, Media Arts Festival III; Distinctions of Interactive Art category, Ars Electronica.