Nicol Colga (PL/NL), Pedro Gil Farias (PT/NL), Eva Iszoro (PL/ES), Rebecca Merlic (AT), Marlot Meyer (NL), Hugo Pilate (FR/US), Leo Scarin (IT/NL), Calin Segal (RO/FR), Leon van Oldenborgh (NL); moderator: Florian Weigl (V2_, NL)
Panel "Realities in Transition – XR for Emerging Artists"Florian Weigl (NL), Nicol Colga (Pl/NL), Pedro Gil Farias (PT/NL), Eva Iszoro (PL/ES), Marlot Meyer (NL), Rebecca Merlic (AT), Hugo Pilate (FR/US), Leo Scarin (IT/NL), Calin Segal (RO/FR), Leon van Oldenborgh (NL)

Florian Weigl (NL)
Florian Weigl is a curator at V2_, Lab for the Unstable Media in Rotterdam. As a curator and researcher he is interested in art and contemporary technology reflecting on society, in collaboration with artists in the development of critical dialogue, artistic reflection and practice-oriented research. He joined the curatorial team in 2015 working on both presenting and co-producing works and research. Curatorial projects at V2_ include the live experiment series 3×3 he initiated, the group exhibitions The Gig is Up (2016, with Sarah Cook), Latent Spectators (2019, UNArt Center, Shanghai, with Iris Long), Intimate Observations (2020 at Ermida Of São Roque, Tavira), To Mind Is To Care (2020), Reasonable Doubt (2021, with Vincent van Velsen), WATERWORKS (2022) and Becoming Geological (2022, with Martin Howse); solo projects and exhibitions Jonas Lund’s Operation Earnest Voice (2018), Philip Vermeulen’s The Physical Rhythm Machine (2017 at Ars Electronica, 2018 at V2_) Marnix de Nijs’ Ghosted Views (2019) Driessens & Verstappen’s Pareidolia (2020) and Johannes Langkamp’s solo exhibition Sun Tracing (2019), DNK Ensemble’s INTONA Re-enacted (2021), V2_’s public events series Test_Lab.
Nicol Colga (Pl/NL)
Nicol Colga is a storyteller designer specializing in XR tools. She fuses 2D and 3D worlds to create immersive narratives that spark meaningful conversations. Her goal is to explore boundless creativity in the realm of XR storytelling. Nicol Colga is the co-founder of Studio Comrades (NL).
Pedro Gil Farias (PT/NL)
Pedro Gil Farias is a Portuguese multidisciplinary researcher, artist and designer currently based in Rotterdam. His practice draws on participatory and critical approaches to design, design ethnography, creative subversion and DIY/amateurism, with a focus in using both analogue and digital media to explore practices of commoning, creative appropriation and participation in cities and the public space.
Eva Iszoro (PL/ES)
Eva Iszoro is a PhD architect, fashion designer, visual artist, academic and researcher in the field of experimental pattern cutting and virtual reality. She is the author of Accidental Cutting, a new experimental design and pattern cutting method focused on creating original volumes, non-existent until now, through abstract, random and accidental cuts and patterns, and the founder of the eponymous fashion brand. Her PhD thesis Direct methods of creative pattern cutting. Pedagogy and experimentation was awarded with the Extraordinary Doctoral Thesis Prize of the Polytechnic University in Madrid. Since 2020, Eva Iszoro has explored virtual reality as a means of creating and communicating through fashion, and of generating virtual textile artworks that correspond to unexpected sculptural volumes and spaces in motion. She integrates professional practice of showing Accidental Cutting fashion brand virtual collections at the London Fashion Week and creating digital art, with the academic practice at King Juan Carlos University and Design School in Madrid.
Marlot Meyer (NL)
Marlot Meyer is an inter(activenet) – multi(media-disciplinary) artist using technology as a tool to infiltrate, examine, and reconstruct the embedded knowledge that lies within our bodies and the cultures, structures and meanings we have created around it. In doing so she breaks down barriers and binaries and overcomes the problematic notions of separation between the self and other.
Rebecca Merlic (AT)
Rebecca Merlic (1989) is a European digital artist, architect and experimental filmmaker. Her work is strongly influenced by alternative societies and transgressions of socioeconomic conventions as well as by new forms of artistic and architectural production employing new technologies. Merlic won the Marianne.von.Willemer Prize for Digital Media in 2020, Ars Electronica Prix Honorary Mention in the category New Animation Art in 2023 and is currently working on GLITCHBODIES VR.
Hugo Pilate (FR/US)
Hugo Pilate is a Franco-American designer specialized in the creation of collaborative experiences with a fascination for the past, present, and future of city-making.
Leo Scarin (IT/NL)
Leo Scarin (he/him) is an artist, designer and technologist based in The Netherlands. In his practice, Scarin researches the social, political, and increasingly ecological impact of digital culture, by means of interactive and immersive installations. His work has been featured in institutions and festivals in NL. He is a lecturer at KABK, The Hague, and AKI, Enschede. Since 2022, he is part of RGBdog, a creative studio for humane technology carrying out community-based projects including films, publications, and educational contexts. He regularly curates 3345's live visual art programs, a record store in The Hague.
Calin Segal (RO/FR)
Calin Segal is a computational designer, recognized for his work in the realm of generative systems. While his initial attraction lay in the architectural field, his path took a turn as he was drawn towards the intriguing world of interactive and generative art. He found his creative voice through digital tools, carving a distinctive trajectory that seamlessly blended art with technology.
Possessing a broad skill set encompassing traditional design, craftsmanship, advanced coding, and 3D modelling, he has charted unexplored artistic terrains. Segal's work investigates the captivating balance between control and unpredictability, employing mathematical models and algorithms for dynamic and evolving compositions. Despite being in the early stages of his career, he has delivered significant projects like the interactive pavilion Digital Mental Transposition, Path to Heaven, and the VR journey Planet L.E.V. Most recently, he triumphed as the winner of the prestigious S+T+Arts Voxjet Residency 2023, and the Realities in Transition residency at the V2_, Lab for the Unstable Media in Rotterdam.
Leon van Oldenborgh (NL)
Leon van Oldenborgh is a new media artist based in Utrecht, The Netherlands. He creates both physical and digital interactive experiences that playfully encourage users to reflect on their routine interactions with technology, each other or their surroundings. He uses his background in game & interaction design to construct his experiences in a way that simulates, and draws parallels to, the ways in which designed systems we use every day influence our way of living. The aim of his work is often not to communicate his own perspective, but to help spark thought processes in the user, so they can develop their own stance on the topic at hand.






