More and more, artists from dance, theatre, circus, etc. are taking advantage of digital technologies to explore new connections between real and virtual worlds and to reinvent the relationship with the audience. Thus, the hybridisation, virtualisation and augmentation of live performance are redefining the boundaries of the stage space. This workshop focuses on expanding the scope of possibilities of live performances through the use of extended reality technologies and tools.
Delac and Chênais invite the artists and creative technologists to explore new narrative forms, new relationships between performers and audience, and innovative technological solutions and their adaptation to the conditions and actual needs of live performance ("the stage", in all its modalities). The workshop is foreseen as a participative creative time to explore new ideas and concepts, including working in small groups.
XR & Performing ArtsJean Dellac (FR), Raphaël Chênais (FR)
Workshop time and place:
Thursday, 26.10.2023., 14:00 – 19:00 h, Museum of Contemporary Art (Avenija Dubrovnik 17, Zagreb)
Jean Dellac (FR)
Jean Dellac is a creative technologist specializing in immersive digital experiences. He has a dual artistic and IT background, having studied cinema as well as computer graphics and digital art. His career began in cinema, where he developed new creative tools combining real and virtual shots. Today, Dellac is co-founder of Small Creative, an immersive studio where hybrid immersive works are developed, covering different fields and media such as live performance, cinema, video games, auteur works, documentaries and narrative projects. Its role is to articulate the artistic and technological vision of each project, to understand and nurture the artists' universe while taking into account the particularities, strengths and weaknesses of digital technologies and the context in which these works live.
Raphaël Chênais (FR)
Raphaël Chênais is a technology enthusiast with a strong interest in extended reality technologies and uses. With a diverse background, having a mechanical engineering degree from Arts et Métiers ParisTech and then having studied the design of interactive and immersive experiences at Gobelins/ENJMIN, he joined Dark Euphoria in November 2022 as an XR production manager to support and help develop artistic projects that blend reality and virtuality, and participate in programmes fostering innovation in the fields of XR and performing arts.